#pragma once
#include "Vector3.h"
#include "GameObject.h"

class Animate
{
private:
	GameObject* _targetObject;
	float _velocity;
	float _acceleration;
	Vector3f _targetPos;

	bool _isArrivalTarget;
public:
	Animate(GameObject*, Vector3f);
	~Animate(void);
	void update();
	bool isArrivalTarget(){return _isArrivalTarget;}
	void init(float v, float a);
};